Research
There is a major difference between designing products for children and adults, This means for my FMP, I need to make sure that I design the product toward the correct demographic, which are children. So what do I need to do with the design to make it friendly and appealing to the younger audience. Well by drimlike.com, they state that due to children not being able to read well, or have difficulty reading, use short paragraphs. This can apply to the early stages of my game when teaching a user how to play the game. using simple instructions within the game will be a must to make this game easy to learn and understand, not just for children, but for older consumers too. Another major point stated is navigation, which should be simple and easy for a child to use, this can apply to the menu system to the game. This will mean that I can not have complicated menu systems within the game. Another few points is that children are not patient, and will not keep playing or interact with something that takes to long to load or takes to long. So this means I need to make sure that each level in the game is able to load quickly and each of the levels do not take to long to complete. the next point is to keep the product interesting for children and this can be done by making the product look fun, by using simple sounds and animations to keep them interested.
Another site timbuktu.me also add some extra rules. “Don’t underestimate your audience”. Which means don’t treat them lessers to anyone else, you want to make them feel like they know what to do and they are smart. another rule is to respect the parents, this means make sure that the product is appropriate, as they say “Would you want your own kids to buy things online every time they grab the ipad?”, even though I can not designing the product for an ipad or to have in-app purchases, but it makes you think that, if you are a parents, would you find this product suitable for a child to play?.
Next is to look at what type of colour scheme that I need to use to make the game most desirable for a child. By childsmindinnovation.com, “colour is a big part of their world. The playful, visually stimulating variations of ‘reflected light’ that we see as ‘colour’ provides a dose of happy energy like that of a child”. “young kids are drawn to it and desire playful interaction with it”. So by this designing a product aimed towards children should always have a lot of bright colours, as they are naturally drawn to it.
So what have I learned from this?
I have learned that I need to make sure that the game is simple for a child to use, this can be done by making instructions simple to read and understand, this can also extend to making the designs the visuals of the games to also be simple, to make the world within the game easy to understand. This will also mean that I will need to show what the goal of each level is in a simple manner, I plan on doing this by showing what needs to be done within the first few levels (which will be tutorial based). Next is to make the levels not last too long, so the a child does not lose interest, make the levels short and fun, and reward the child for completing the level, making it a more enjoyable experience. The menu system of the game must also be simple so that a child is able to play the game without help from a parent. Finally the colour scheme of the game should be colourful, as colour indicates fun. I will be making the world of the game look like papercraft, using different colour paper and a animated world (using small and simple animations).