GrowGuu – Current progress: notes and ideas – Post 1

At this current point, I have started to plan out how to make my project. I started of by breaking up everything I can think of and listing them in my sketch book. My plan is to add to them when I think of other jobs that need to be done to create  a great final product. After I created a day plan which I only done two of the three task at this current point, which are creating the gameplay mechanics for the game, which I did by listening the different mechanics for the character and for environment objects, and how they will work and effect the player. After I created a blog post which is breaking apart the ideas for the visual look of the game. I want to try and break up all of the different possible ideas, and think of all of the possible problems for each of them. Link to the blog is here.

Below I will show scans of the notes and explain them:

IMG_20151011_0001 IMG_20151011_0002

Page one                                        Page two

IMG_20151011_0003 IMG_20151011_0004

Page three                                     Page four

Page one is just be breaking up what I need to do throughout the entire project, so that I am able to make this game one bit at a time and plan out how I am going to make it, which I think will help me produce a great final product.

Page two and three are mainly notes about how the mechanics for the game should work, from how the play should move, to some of the in game mechanics. At this point I am not considering any of the level mode mechanics, as I want to try and get the main game-play mechanics working for the first game mode that I am going to make which is time mode.

The forth page is just talking about what design direction that I should choose. I decided to continue this page as a blog post, so I am able to showcase research more easily. Link to the post is here.

My next step for this project is to start creating some of the concept pieces to showcase how the game could look, I will do multiple versions and designs of the visual look, showcasing how it looks zoomed in and out. Before I do that though, I want to try and think up a few more design directions that I can go.

Character Designs – Early Sketches: Protagonist and Antagonist

First of all, I will show the designs that I have made for the protagonist, these were the first designs that I have worked on which I done on the 29/05/2015. There is still a lot of development needed due to feeling like that the protagonist has no personality in the design, making the character boring. So I need to further develop the protagonist till their is personality to the look. Below are the images from my sketchbook:

Sketch Designs for Blog1

Sketch Designs for Blog2

Now I am going to show the designs that I have created for the Antagonist. I feel that the designs for this character are a lot better and has more personality which is what I want. The character will need to be developed more, but at this point, I feel like that it is going in the right direction. Below are the designs of the character, which were created on the 04/06/2015 and 05/06/2015.

Sketch Designs for Blog3

Sketch Designs for Blog4

With all of these designs, and any future designs which include both character, environment and objects, they all need to be able to be created within 3D, due to the game being 2.5D. So I need to try and show within the designs that they can be created in 3D which I try to show by adding basic shading. In the concept versions, I will try to show shading and highlights.

Independent Practice – Character Design: Reference for Antagonist

I have been started to design and create the antagonist for my game, which will be based on a British Bull Dog. I have already done some designs in my sketchbook for the character without the use of a reference, due to not having access to any at the point I designed them. I will be collecting a few images online of cartoon and real bull dogs to build up reference for creating the character further. I will be uploading images later of my current designs for both the Protagonist and Antagonist soon.

Below will be some reference images for the creation of the design of the main antagonist:

Link here.

Link here.

I also like the character design of King Pin from Dare Devil and the back story of him within the Netflix series Dare Devil, So I may use some design ideas from him design and story wise.

Link here.

Because I am going to make a human animal cross over character (human shape, but as an animal), I need to try to find the right balance of human and animal to make the character appealing to the target audience: Below is a character from Tom and Jerry which I believe is a type of Bull Dog which does stand up in some episodes.

Link here.

Independent Practice – Character Design: Reference for Protagonist

I am going to be creating early character designs for the main playable character for my game concept. I am going to base the character design on a Bengal cat, but make the character more human like with body structure.

I am going to use multiple imags of cats of all different breads and of the Bengal breed to use as reference for the concept designs.

Below I will show images of Bengal cats:

Link here.

Link here.

Link here.

Here below are human like animal characters:

Link here.

I will add more reference images as I find them.