At this current point, I have started to plan out how to make my project. I started of by breaking up everything I can think of and listing them in my sketch book. My plan is to add to them when I think of other jobs that need to be done to create a great final product. After I created a day plan which I only done two of the three task at this current point, which are creating the gameplay mechanics for the game, which I did by listening the different mechanics for the character and for environment objects, and how they will work and effect the player. After I created a blog post which is breaking apart the ideas for the visual look of the game. I want to try and break up all of the different possible ideas, and think of all of the possible problems for each of them. Link to the blog is here.
Below I will show scans of the notes and explain them:
Page one Page two
Page three Page four
Page one is just be breaking up what I need to do throughout the entire project, so that I am able to make this game one bit at a time and plan out how I am going to make it, which I think will help me produce a great final product.
Page two and three are mainly notes about how the mechanics for the game should work, from how the play should move, to some of the in game mechanics. At this point I am not considering any of the level mode mechanics, as I want to try and get the main game-play mechanics working for the first game mode that I am going to make which is time mode.
The forth page is just talking about what design direction that I should choose. I decided to continue this page as a blog post, so I am able to showcase research more easily. Link to the post is here.
My next step for this project is to start creating some of the concept pieces to showcase how the game could look, I will do multiple versions and designs of the visual look, showcasing how it looks zoomed in and out. Before I do that though, I want to try and think up a few more design directions that I can go.