Plan of creation
My plan on creating this game is very simple and I believe that it will be a very efficient. Below I will show the pipeline that I will be using to make this game a reality.
Step one: Creating the mechanics and basic concept – First of all I will be making all of the necessary designs and concepts of the game which will be the concepts which could be from how the game will work (the mechanics) to the way the game will look within the engine; the most important part is to make sure that the mechanics of the game are solid and work correctly and make sure that there isn’t any loopholes which people could use to win the game which can make the game unfair and less fun.
Step two: Demo in paper craft – Due to the style of game that I am making (grid-based and turn-based), it should be very easy to create the game as a proper old-style board game, so I will create the game as a table top game to test out the mechanics before being created within a game engine to make sure the game works well and find any problems with the game via getting feedback which will be used to improve how the game works and also find loopholes which I can fix.
Step three: Using information to fix issues within game – Basically if there are any issues with the game, I have to go back to step one to fix and improve the game, but if their are not any issues with the game, I will be able to skip to the next step.
Step four: Creating the mechanics in the game engine (no visual design) – Creating and bug testing the mechanics within the game engine to the point where the game is functioning well and smoothly and is playable.
Step Five: Adding artwork – Adding 3D models and decent artwork design to make the game more visual attractive to make it easier to look at the game whilst other players are making their turn.
Step Six: Adding animation – adding animations to the pieces on the board (could be army soldiers) so it looks like they are moving and running and basic animations when you choose cards.