This is a project to create a very basic and simple game within the game engine, Game Maker. The basic idea is to create a player that is able to grow and shrink depending on how much the player eats (making the player grow) and if the player gets damaged (makes the player shrink).
The final version of the game will contain 3 different game modes. The first being time mode where the user will be given a limited amount of time to grow as big as possible and trying to get the best score; but there will also be danger items that will spawn which will make the player shrink if it hits the player. the longer the game game runs for the harder the game will get. My plan is to create this game mode first after creating the final prototype of the game, as it will allow me to create the essential game mechanics, and also have a fun game that people can play.
The next game mode will be level/puzzle mode, which will use the game mechanics, but in a puzzle format. One example of goals for theses levels is to reach a certain size, or simply to just reach the end of the level. The idea is to make it so that the user will have to think about how big they should get, as if they get too big, they may not fir down certain corridors within levels. This will be the next game mode that I will create, as it will build upon the previous game mode.
The final game mode will be known as survival mode, which will be an edited version of the timed mode, which instead of having to try to get as big as you can, you have to either last for the longest amount of time, or the most waves.
The platforms that I am planning to try and get this game to work on will be Windows PC, HTML 5 and Android. But my main goal is to get it working on Windows.